Version 0.50 is out now, it's been a while! After the last release I got some very valuable feedback that I needed to percolate and play with for a while. After...
Version 0.41 is out and with it I'm officially making this a public beta! I plan to actually tweet out about the game now and do the tiniest effort of self prom...
Ok wow, it has been nearly 4 and a half months since the June update. And there is good reason for that, because I have been continuously working and not just o...
This updates focuses on two things in particular. The whole tooltip system has been reworked, instead of floating with the cursor they now just get displayed on...
This has been another big update. Since adding the basic concept of branching paths, I've been fleshing out a lot of the game around that. Including new types o...
Hoo boy, this update took a while because it was a big change. I changed how the story progresses so it's no longer purely linear. Now the story can go through...
Another update! This is a more significant change, adding a couple new features. Still relatively small, but paving the way for some bigger stuff to come soon...
Just over one week out from the first shared Unity build, big thanks to all the testers who've helped with figuring out some quality of life improvements and cl...