π Open Beta π Randomised Stories for All
Version 0.41 is out and with it I'm officially making this a public beta! I plan to actually tweet out about the game now and do the tiniest effort of self promotion. Including the shiny new screenshots decorating the store page, as well as a gameplay video I recorded to introduce and explain the basics of how the game plays.
This a small update from 0.40 in terms of actual changes, there was a lot of just polishing and fixing bugs from the last update. But it's big in the lifespan of the game because I'm hoping to start spreading it around more and getting feedback from more Real Humans™οΈ because a lot of other people will request great things that I'd never think of just keeping it to myself and playing it endlessly.
I started working on this for the most simple motivation, because I thought of the idea and wanted it to exist. And since nothing like it really quite existed, I started putting it together. I've been tipping at that since January, motivated to make the idea I had real. But I'd be lieing if I said I didn't care about whether or not other people play this game. I made the game for me, but secretly I'm also hoping there are other people like me out there. People who like telling stories and enjoy the way that games can combine hard rules and random chaos to make the foundation of a narrative, but need you to step in and fill the blanks.
Hopefully you're one of those people! Because if so I need your help poking and prodding this thing to make better stories for us. I have bags of ideas but it never hurts to have more. Not to mention getting kicked to fix bugs or mistakes i haven't even noticed. So please be in touch if you do have comments, requests, complaints and/or gripes.
Thank you for checking out my little game, I hope you find some tiny part of it to delight you.
Tooltips: 95 remaining out of 654
Cues: 74 remaining out of 516
Feature changes:
- Added new Passage "YesNo", a simple branching choice passage where you can let a coinflip decide your route.
- Expanding and polished the existing story structure to fit the more dynamic story route
- Improved layout of UI on screen
- Filled out more prompts and passages
- Changed where Fantasy.json is stored so that it can be freely edited and configured
Bug Fixes:
- Updated UI of various elements to fit pen and paper theming
- Prompt Generator and Mini Story Objects
- The Quit Panel
- Sample Passages
- Fixed Change Field Passage bugs
- UI now fits with the new style
- It no longer advances you multiple passages on completion
- Loading works correctly
Next Build:
- Adding new Text display passage type
- Readjust tutorial to use text display passages
- Add credits to game
- Changing where Fantasy.json file is stored so modding is possible and other JSON files of prompts can be loaded in.
- Filling out more prompts
The Future:
- More passage types and expanding the story options
- In game story settings editor
- Options for random prompts parallel to the passages (eg. cards with creative suggestions to problems, random name suggestions)
- Improved saving system that allows manual saving, multiple saves and exporting a story midway through
Files
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Writing Desk
An Interactive Fiction game where you write all the fiction
Status | In development |
Author | SuperBiasedGary |
Genre | Interactive Fiction |
Tags | pen-and-paper, Text based |
Languages | English |
More posts
- Writing Desk 0.50 -Apr 07, 2019
- Beta 0.40 Patch Notes - Scroll baby scrollOct 18, 2018
- Alpha 0.22 Patch Notes - Get Your Stories Out Of My GameJun 04, 2018
- Alpha 0.21 Patch Notes - Contentβ’οΈ and SavingMay 12, 2018
- Alpha 0.20 Patch Notes - At CrossroadsApr 12, 2018
- Alpha 0.12 Patchnotes - Tutorials and SettingsMar 21, 2018
- Alpha 0.11 Patchnotes - The Quality of Life Update or Why Didn't I Do These in t...Mar 12, 2018
- First Unity Alpha πMar 02, 2018
- Patch notes v0.02 - Minor TweaksJan 14, 2018
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