Beta 0.40 Patch Notes - Scroll baby scroll
Ok wow, it has been nearly 4 and a half months since the June update. And there is good reason for that, because I have been continuously working and not just on hiatus. I made some shaky overhauls to the UI and presentation of the game in a game jam over summer, and since then I've been working on integrating those neatly as well as expanding how dynamic the story can be. Before, you went through a very rote set of passages. There was a small degree of branching paths and player choice, but it funneled you through a very linear route.
I've added some features that really change up what options are available to choose as you go and makes the choices reflect what's actually happening in the story. The stories can now branch based on the result of a conflict, and soon I'll be doing the same for failing/succeeding at training. A lot of writing still needs to be done to make full use of my expansions, but I also wanted to get back to posting regular updates now that the big changes are more stable.
Tooltips: 179 remaining out of 986
Feature changes:
- Updated UI
- All defined Story Objects can now be easily displayed using the buttons on the right
- All previous passages are kept available to scroll up and view.
- When reloading a saved story, all previous passages are reloaded and displayed.
- Options in branching choices can now be hidden based on a conditional test function (eg Don't show "Restore Power" if no Hero or Ally have lost any Power)
- Conflicts can now have "Critical Hits" where you do double damage if you get all heads and your opponent gets all tails
- Conflicts can now involve any type of Story Object against another. This allows for Hero vs Ally, Obstacle vs Obstacle etc.
- Obstacles can be fought multiple times now, instead of appearing just once
- Added counters to the story structure so progress through the story can be better tracked and affect passage options available.
Bug Fixes:
- Fixing various pieces of text to make them fit available space better
- Changed Coin Pool calculation in resolution to display a total at the very end
- Fixed bug with duplicate Game Manager being created.
- Lock icons no longer incorrectly default to displaying as locked.
- Unnamed objects now display their type name instead of a blank string
Next Build:
- Adding new Text display passage type
- Readjust tutorial to use text display passages
- Update all UI to fit paper/desk visual theme
- Updating sample cards to match current UI
- Update Prompt Generator to fit with new UI
- Add credits to game
- Changing where Fantasy.json file is stored so modding is possible and other JSON files of prompts can be loaded in.
- Filling out more prompts
The Future:
- More passage types and expanding the story options
- In game story settings editor
- Options for random prompts parallel to the passages (eg. cards with creative suggestions to problems, random name suggestions)
- Improved saving system that allows manual saving, multiple saves and exporting a story midway through
Files
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Writing Desk
An Interactive Fiction game where you write all the fiction
Status | In development |
Author | SuperBiasedGary |
Genre | Interactive Fiction |
Tags | pen-and-paper, Text based |
Languages | English |
More posts
- Writing Desk 0.50 -Apr 07, 2019
- 🎉 Open Beta 🎉 Randomised Stories for AllNov 01, 2018
- Alpha 0.22 Patch Notes - Get Your Stories Out Of My GameJun 04, 2018
- Alpha 0.21 Patch Notes - Content™️ and SavingMay 12, 2018
- Alpha 0.20 Patch Notes - At CrossroadsApr 12, 2018
- Alpha 0.12 Patchnotes - Tutorials and SettingsMar 21, 2018
- Alpha 0.11 Patchnotes - The Quality of Life Update or Why Didn't I Do These in t...Mar 12, 2018
- First Unity Alpha 🎉Mar 02, 2018
- Patch notes v0.02 - Minor TweaksJan 14, 2018
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